Friday, April 6, 2012

Closed Beta Test 4

Considering today is the beginning of the 5th and final Tera closed beta it'd be an understatement to say that I've procrastinated a bit with my beta recaps. So sorry for that. Nonetheless, here is what I was able to scrap together from my leveling adventures in the 4th closed beta weekend (levels 32-38).

I don't know why there was a giant
pumpkin-frankenstein here, there just was.
Shaboom
/poke
/leavealone
My girlfriend's warrior, slicing up some mobs


The Labyrinth
Full of these guys...
and this guy..
Bhaozurbas in the level 38 instance, Cultist's Refuge
Terkasia, the final boss in Cultist's Refuge (Dark Cathedral)

Overall it was a 'good' beta. There were lots of new areas to explore, including an impressive new instance. But I can't help but feel I've been missing out on some great PvP. So I think I'm going to be re-rolling today on a PvP server and try to have some fun with that. Until next time!

Sunday, March 18, 2012

Diablo 3 Release Date

Finally!  A release date for D3 has been announced: May 15th.  That's only
 Which means it will only have been around how long? Maybe 10 years, 10 months and 15 days since the last Diablo content was released.. not that anyone's been counting. That's quite a period of time for a game to be hyped up. Let's hope it delivers because I've missed the excitement of frantic clicking, potion popping and demon slaying. I don't necessarily think this will mess up my plans with Tera either. If anything their release dates being 2 weeks apart will keep me from losing interest in either of them. Now I just have to figure out what class I'm going to play...

Saturday, March 17, 2012

Tera CB3

One more weekend in the world of Arborea came and went. The week after was a fairly busy one as well, only now have I really found the time to recap my experience with the third closed beta. I might as well just come out and say it,  Tera CB3 was boring. At least, being on a PvE server and no new dungeons becoming available with the level cap only being raised to 32 (up from 27). There were however some new regions to explore, new big ass monsters (BAMs) to kill and a much needed fix (in this case a removal) to the game's profanity filter.

A few hours after the servers came up on Friday this
System message was broadcast

She's tall.. probably means she's important or something

An Ovolith outside Sinestral Manor

Go go priest AoE


I.. don't know

Thursday, March 1, 2012

Tera: Second Closed Beta

The second weekend of Tera closed beta brought a fair number of expected changes. Some of the more noticeable of those changes included the level cap increase to 27 (up from 22), 2 new PvP specific servers (up from 0), and an additional character slot on each server (up from 1 slot per server). I also experienced my first unexpected server downtime period late Sunday night around midnight (EST). Here, enjoy some fresh beta pictures:





Sumo time

Sumo down.. and missing limbs

Strategizing is always exciting

What kind of game doesn't have fluffy little things
like this guy hopping around?


Nice a.. horse!

He looks mad.. and he has a hat.. hmmm

The city of Pora Elinu

Pora Elinu is the capital of the popori race



The closest I could get to an action shot, healing in
Bastion of Lok

It's a ladder, and yes, I'm climbing it

The final hall in the Sinestral Manor instance

Apparently these things are a thing

Thursday, February 16, 2012

Tera: A Look at First Closed Beta

The first closed beta weekend began on Friday the 10th around noon Pacific time (3pm Eastern) and lasted until Sunday the 12th at midnight PST, just as advertised. I also want to mention that I didn't experience any issues as far as downtime or anything that kept me from playing the beta. Unless you count having to wait in queue to play on the more populated server, and for that I was compensated with a 'rested experience bonus' for the same amount of time that I had to wait in queue. Although I didn't get to play as much as I would have liked due to some real life circumstances, here's a taste of what I did get to experience:


I started playing a Priest because I wanted to get a feel for real-action healing and having to 'aim' my ranged attacking and supporting abilities.


the Unreal Engine 3 at work


Teleportals take you to instanced areas to complete quests

Ding!

STOP DOING SIT-UPS!
My first BAM encounter (Big ass monster)

First flight path taken to a major city

After I'd spent a fair amount of time playing the priest I wanted to give a melee class a play through, so I chose a Slayer. Unfortunately, during this first beta period each person was only allowed to create one character per server. So these were the only classes I was able to experiment with in this first session.


Real-time dodging abilities allow for creative animations

Wednesday, February 8, 2012

Batman: Arkham City Review (XBox 360)


Intro
Arkham City, it's a dreary and dark place to say the least, where the forecast is always a steady snow. But honestly Batman couldn't have dreamt up a better playground, where every major crime boss has staked out their own respective hideouts throughout the city. Sounds to me like a perfect game of hide and seek.

Game Overview
This single player 3-D compatible game is played from a third person perspective as one of two characters, Batman or Catwoman (assuming you entered the ~25 character code needed to unlock her). From the game menu there are two playable game modes, story mode (campaign) and custom challenges. After story mode is completed on normal or hard difficulty, a hardcore mode known as 'story mode plus' is unlocked. Arkham City features a multitude of optional side quests that are completely separate from the game’s main plot which is told through the main quest line. This allows players the ability to play through their own unique experience as Batman and Catwoman, in a less linear and more 'open world' story than is typical in this story-based type of game.  It is able to ensure that the main plot is still told without it being the only choice that the player has. You get to play through the story at the pace and in the way that you decide. In her debut as a separate playable toon, Catwoman makes her mark on Arkham City, with a story of her own that manages to neatly intertwine itself into that of the infamous Bruce Wayne.

Gameplay - Throughout the game's story mode, your role switches back and forth between each character's story. Each pursuing their own agenda (by way of the main quest line), they have no trouble running into the plenty of villains. Leaving them no choice but to beat them up, and in turn, level up. Unlike most in most games, levels are not kept track of in Arkham City. Once you have the required amount of experience (6500 to be exact), you can 'level up' by selecting a new upgrade. These upgrades are acquired from what's known as WayneTech, which is divided into the five categories: batsuit, gadgets, combat, predator and catwoman. Upgrades vary from increases in passive armor to entirely new abilities. A plethora of gadgets including the batarang (manual and remote control verions), batclaw, explosive gel, cryptographic sequencer, smoke pellet, remote electrical charge, line launcher and freeze blast help add versatility and fun to your arsenal; many of which are required at certain points throughout the game to open locked gates, dispatch powerful enemies, and reach what otherwise would have been undiscoverable locations. Some of these undiscoverable locations within Arkham City house Riddler trophies. Many are hidden while others sit in plain sight; each one, when obtained, grants 200 experience in addition to unlocking one piece of hidden content (challenge maps, concept art, etc). Obtaining many of these trophies requires both problem and puzzle solving skills. It is in no way a requirement to be able to defeat the game, but it provides optional brain-teasers and other challenges. In terms of additional content (other than story mode and its more difficult relative, story mode plus), the custom challenge maps offer a refreshing change of pace.

A look at the WayneTech upgrade tab
Challenge Maps
Challenge maps are completely separate from the game's story mode. They provide a way to test your skills in an instanced environment. There are two primary types of challenge maps: combat and predator. Both have a different 3 medal reward system, which I'll explain in their respective descriptions below.

Combat Maps - As the player of your choice, you take on 4 separate waves of enemies, with a break in between. Each successive wave increases the number of enemies and consequently, the difficulty level. In each round your performance is scored, based on how cleanly you dispatched of your opponents. Bonus points are awarded in a round for not taking any damage (perfect round bonus), defeating all the enemies in one flawless string of attacks (flawless freeflow bonus) and just like in story mode, the longer the combo, the bigger the point bonus. Medals are attained in combat maps after reaching a specified point total for the map.

Predator Maps - In a Predator map you're given three tasks to complete, each task completed counts as a completed medal challenge. The challenge itself is timed, so the faster you can complete all three tasks successfully, the more points you're awarded and the higher your score.

Campaign Challenges are another option. They are a combination of 3 total challenge maps where either 2  are combat type maps and 1 is a predator type or vice versa. Before you begin the challenges you are allowed to select up to 3 modifiers, some that will make the challenge more difficult and others that will provide some sort of benefit.
 
Combat
The game's combat system is relatively simple and beginner friendly. The three main attacks at your disposal are strike (X-button), counter (Y-button), and cape stun (B-button). An additional attack that can be performed while out of combat is the predator style silent takedown ability (Y-button while hidden from the target). Successful combat encounters are the game's primary source of experience. The amount of experience that is awarded from each encounter is affected by a number of factors, not including obvious reasons such as the level of difficulty (i.e. a 'boss' level opponent such as Mr. Freeze will give much more experience than defeating a few of his henchmen would) or the number of enemies involved in an encounter. The greater the combination (number of consecutively landed blows on opponents without being hit) the greater the amount of bonus experience that is awarded when combat has ended. This rewards players for the level of skill demonstrated in each particular encounter. Other combat bonuses include the intimidation bonus, awarded upon a successful enemy takedown, and the variation bonus which rewards the use of varying kill tactics rather than deploying the same strategies over and over again.

Catwoman (Differences)
Her gadget collection includes bolas, caltrops and the whip; all of which are things I'd like to think a ninja cowgirl might carry around with her, if there were such a thing. Catwoman's thief vision is a downgraded version of Batman's detective mode. Allowing the player to use x-ray vision and make other useful observations, such as identifying whether an enemy is armed or unarmed, discovering hidden clues and showing interactive objects. Although gliding isn't an option she is able to 'leap' a fair distance and instead of grappling with a gun, she makes use of her whip and cat-like climbing abilities to scale buildings and other large structures.

Tips
- Avoid getting caught in the middle of large groups of enemies, or you risk being blindsided from behind
- Make use of your gadgets if you're ever having trouble defeating an encounter
- Use the batclaw to reel in hard-to-reach Riddler trophies
- Use gargoyles and other specifically placed ledges to plan your attack before jumping into a room full of inmates

Pros
- AC is an open world, as a player you're not forced to follow any specific path through the game.
- Riddler trophies provide additional challenge and content.
- Challenge maps are a fun way to test your skills for fun or against friends.
- It's 3-D compatible, which is more than most console games can claim. Sadly, I lacked the proper hardware to test it out myself.

Cons
- You have no access to any type of last resort skill or ability (one time self-healing or 'super' attack)
- In story mode there's no manual save option, instead the game saves at checkpoints

Other Thoughts/Suggestions
- Downloadable content for Arkham City is available through XBox Live. Two more playable characters, Robin and Nightwing, can be purchased for 560 microsoft points (~$7). The catch is that they are only playable on challenge maps and lack their respective playable stories. The character bundles also include 2 new challenge maps.
- When using Batman's grappling gun you will sometimes be pulled through objects (metal beams, railings, signs etc)  that are between you and the point you're grappling to.

Bugs
- There was one instance where I attempted to continue story mode from the main menu and it loaded to a gray screen which forced me to restart my XBox, this only occurred on one occasion though.
- Other than that one instance though, Batman: Arkham City was refreshingly bug-free for the duration of my stay

Score - 87
Arkham City is a cohesive beauty that is sure to please both Batman lovers and gamers alike, particularly those who thrive on its 'big brawl' type combat.

Wednesday, February 1, 2012

Tera Now Available for Pre-Order

En Masse is steadily rolling out the plans for Tera. The first closed beta session is just over a week away and  they've announced that your ticket into every one of those sessions is secured when you pre-order the game.


Benefits of Pre-Ordering Tera
- Grants you access to all Closed Beta Testing periods as seen below.
- Also allows you to keep the same character throughout the duration of the closed beta testing
  • Closed Beta Test 1: February 10 – 12 
  • Closed Beta Test 2: February 24 – 26 
  • Closed Beta Test 3: March 9 – 11 
  • Closed Beta Test 4: March 23 – 25 
  • Closed Beta Test 5: April 6 – 8 
  • Open Beta Test: April 19 – 22 
  • Head Start: April 28 – May 1

Preorder Header

(Regardless of which edition you pre-order)

  • Unique Mount
    • Order from En Masse to get the exclusive White Stallion
  • City Wheel Earring
    • Level 10+, Defense +7, Balance +3, Max HP +178
  • Seren's Sand Ring
    • Level 35+, Attack +57, Damage +30, Max MP +82
  • Early Name Reservation
    • Create a character and reserve your name before launch
  • Head Start
    • Servers open April 28th for Pre-Order accounts

What edition should I Pre-Order?
- Depends on what you want and how much you want to pay... here are the options
*Note - if you purchase the digital standard edition initially that you have the chance upgrade to the digital collector's edition at any time (while saving yourself a whopping $.01 in the process!!)

En Masse Store Digital Standard Edition
  • Amount: $49.99
  • 30 Day Trial Included
  • Access to all Beta test
  • White Stallion Mount
En Masse Store Digital Collector's Edition
  • Amount: $59.99
  • 30 Day Trial Included
  • Regal Frostlion Mount
  • Velik's Bloodstone Necklace
  • Shakan's Bloodstone Necklate
  • Access to all Beta tests
Digital Collector's Edition Upgrade
  • Amount: $9.99
  • Must be applied to Standard Edition game account
  • No gametime included
Retail Merchant
Preording from a retailer will also grant you a horse mount. The details around the type of horse mount are still being finalized and will be announced through that retailer.
  • Amazon
  • Best Buy
  • GameStop
  • Target
  • Walmart
Retail Standard Edition
  • Price: $49.99
  • 30 Day trial included
  • Access to Beta Tests
  • Horse Mount (details to be announced at later time by retailer)
Retail Limited Collector's Edition
  • Price: $79.99
  • Letter of Marque
  • Federation issued compass
  • Cloth map of the world
  • Field Guide/Artbook
  • Original Soundtrack
  • Regal Frostlion mount
  • Equippable items
  • 30 Day Trial Included
  • Access to all Beta tests

Thursday, January 19, 2012

Tera Release Date Revealed!

En Masse has announced that Tera will be released in North America on May 1st! The MMO that has been live in South Korea for almost a year now will be released in Europe 2 days later on May 3rd. Now it's a little later than I had it on my countdown, but I much prefer a date that is set in stone over one that vaguely refers to a season (spring 2012). A release in May will also put students, like myself, closer to the end of classes. This is good. Now I'll just have to wait and see how it coincides with the other games I'm looking forward to, most importantly D3 and Guild Wars 2.

For those of you that are unfamiliar with Tera I'll give you real quick rundown of why it has my attention. The game has 7 playable races that each have a choice of being one of 8 unique classes. I am really looking forward to this game because of its most unique aspect (in my opinion), which is the "true action" play style. What true action refers to is that the player has more control over their character than in typical MMOs. This is because combat involves actual aiming of one's abilities, with the help of the cross hairs on your screen, which decides whether your Berserker will successfully land his killing blow on the opponent or whether your Priest's life-saving heal connects with the groups tank (typically a Lancer or Warrior). Timing and strategy become much more important in a game where I can't just spam one heal while standing safely in my little corner, not worrying about where the rest of my party is positioned because well, I just don't need to. And that idea more than intrigues me.

Sign up for the Beta!!! Why? Because...
 • Invitations to TERA's open beta test will be distributed to everyone who signs up to be a TERA beta tester.

Also enter the Tera Beta Retweetstakes for your chance to win an all-access invite to every closed beta session! Good luck!

Wednesday, January 18, 2012

SOPA - The End of the World?

Almost.The Stop Online Pirating Act (or SOPA) builds on to the Protect IP Act (PIPA), and it sounds like something that's perfectly reasonable right? I mean, we all know pirates are bad, especially ones that are online! Unfortunately, all the fine print that follows this seemingly harmless bill's name is anything but that to the internet's regular users like you and I. Feel free to watch the video and read more in the links below to decide for yourself...

**Correction** - In the video's description, its creator says that he mistakenly labeled Activision as supporters of SOPA when they in fact are NOT. It was actually EA (Electronic Arts) who support it.
Watch it on YouTube

And if you somehow managed the impossible task of making your way to my blog before visiting Google then you need to see where they stand on the issue...


If you're feeling strongly opposed to these bills then be sure to sign the petition and share it with your friends.

Friday, January 13, 2012

Skyrim: Werewolf Rage in Riften


So there I was, just doing one of the entry quests to become a member of the Thieves Guild in Riften. At the time I was getting kinda bored just going through the motions. That was, until I got an idea from an image on a loading screen and decided to try a different method of subduing my targets. Unfortunately, I forgot one small condition. Oh well that's why you can save and load the game at any time I suppose.

1 minute in, just another reason why I love this game

Wednesday, January 4, 2012

Back to the Blog Again

Luckily I was able to enjoy a superb holiday with my family to finish off the interesting year that was 2011. Hopefully everyone else was able to enjoy any time off they had from the norm as well! Now that 2012 is unfolding with each passing day I can honestly say I've never been more excited for a new year and its gaming potential. With so many highly anticipated games on the horizon I can only wish that they would all wait for the end of my spring classes before being released. Seeing as how that has no chance of happening however, I'll likely end up in a situation where I'll need to come up with some clever excuse like, "Sorry I missed the last six sessions of class, but Diablo 3 came out, surely you understand why I still deserve an 'A', right professor?" And all will be forgiven. Oh yes that's right, 2012 will be the year where all educators will finally realize and accept the importance of video games, I'm sure of it!

And if not, well... maybe next year?

Happy New Year everyone! :)

Thursday, December 15, 2011

I used to be a(n) [insert occupation here] like you. Then I took an arrow in the knee...






You may recognize this as the phrase that's slowly taking over the world. If not, just read a few comments on basically anything related to Skyrim. Otherwise if you've seen it once, then you've seen it a thousand times. And yes, all the cool kids are doing it. Reminds me of the good ol' days. Like when I used to be a reader just like you. Until I took an arrow to the knee. That single arrow took away my ability to read and ever since that day I've been forced to ask other people to read things for me. See what I did there? Pretty cool, wasn't it? Of course it was. Be sure to try this line with family members, or maybe the next time you're at the grocery store... I was thinking something like this,  "You know, I used to be a cashier like you, until one day when I took an arrow in the knee." But feel free to improvise as you see fit. Oh and don't forget to get it on video... and to give me the link once you post it on youtube. Thanks much.


Only kidding of course (sort of).

Monday, December 12, 2011