Showing posts with label En Masse Entertainment. Show all posts
Showing posts with label En Masse Entertainment. Show all posts

Friday, April 6, 2012

Closed Beta Test 4

Considering today is the beginning of the 5th and final Tera closed beta it'd be an understatement to say that I've procrastinated a bit with my beta recaps. So sorry for that. Nonetheless, here is what I was able to scrap together from my leveling adventures in the 4th closed beta weekend (levels 32-38).

I don't know why there was a giant
pumpkin-frankenstein here, there just was.
Shaboom
/poke
/leavealone
My girlfriend's warrior, slicing up some mobs


The Labyrinth
Full of these guys...
and this guy..
Bhaozurbas in the level 38 instance, Cultist's Refuge
Terkasia, the final boss in Cultist's Refuge (Dark Cathedral)

Overall it was a 'good' beta. There were lots of new areas to explore, including an impressive new instance. But I can't help but feel I've been missing out on some great PvP. So I think I'm going to be re-rolling today on a PvP server and try to have some fun with that. Until next time!

Saturday, March 17, 2012

Tera CB3

One more weekend in the world of Arborea came and went. The week after was a fairly busy one as well, only now have I really found the time to recap my experience with the third closed beta. I might as well just come out and say it,  Tera CB3 was boring. At least, being on a PvE server and no new dungeons becoming available with the level cap only being raised to 32 (up from 27). There were however some new regions to explore, new big ass monsters (BAMs) to kill and a much needed fix (in this case a removal) to the game's profanity filter.

A few hours after the servers came up on Friday this
System message was broadcast

She's tall.. probably means she's important or something

An Ovolith outside Sinestral Manor

Go go priest AoE


I.. don't know

Thursday, March 1, 2012

Tera: Second Closed Beta

The second weekend of Tera closed beta brought a fair number of expected changes. Some of the more noticeable of those changes included the level cap increase to 27 (up from 22), 2 new PvP specific servers (up from 0), and an additional character slot on each server (up from 1 slot per server). I also experienced my first unexpected server downtime period late Sunday night around midnight (EST). Here, enjoy some fresh beta pictures:





Sumo time

Sumo down.. and missing limbs

Strategizing is always exciting

What kind of game doesn't have fluffy little things
like this guy hopping around?


Nice a.. horse!

He looks mad.. and he has a hat.. hmmm

The city of Pora Elinu

Pora Elinu is the capital of the popori race



The closest I could get to an action shot, healing in
Bastion of Lok

It's a ladder, and yes, I'm climbing it

The final hall in the Sinestral Manor instance

Apparently these things are a thing

Thursday, February 16, 2012

Tera: A Look at First Closed Beta

The first closed beta weekend began on Friday the 10th around noon Pacific time (3pm Eastern) and lasted until Sunday the 12th at midnight PST, just as advertised. I also want to mention that I didn't experience any issues as far as downtime or anything that kept me from playing the beta. Unless you count having to wait in queue to play on the more populated server, and for that I was compensated with a 'rested experience bonus' for the same amount of time that I had to wait in queue. Although I didn't get to play as much as I would have liked due to some real life circumstances, here's a taste of what I did get to experience:


I started playing a Priest because I wanted to get a feel for real-action healing and having to 'aim' my ranged attacking and supporting abilities.


the Unreal Engine 3 at work


Teleportals take you to instanced areas to complete quests

Ding!

STOP DOING SIT-UPS!
My first BAM encounter (Big ass monster)

First flight path taken to a major city

After I'd spent a fair amount of time playing the priest I wanted to give a melee class a play through, so I chose a Slayer. Unfortunately, during this first beta period each person was only allowed to create one character per server. So these were the only classes I was able to experiment with in this first session.


Real-time dodging abilities allow for creative animations